



Visual Computing & AI Research
Advancing the frontiers of computational imaging, AR/VR, and augmented intelligence
ABOUT US
Welcome to the Visual Computing and Augmented Intelligence Lab at UNC Chapel Hill. We've been around UNC Computer Science since 1978, with research such as Telepresence, Virtual Reality, Pixel-Planes, Head & Body Trackers, 3D Ultrasound Displays, Office of the Future, Being-There Centre (with ETH Zurich and NTU Singapore) — see past research.
Currently our team is dedicated to advancing research in computational imaging, visual perception, and AI-driven solutions. We collaborate across disciplines to create impactful technologies that advance the future of visual computing.
LATEST NEWS
Varifocal Membrane AR Wins Digital Content Expo of Japan Prize at SIGGRAPH 2017
David Dunn, Cary Tippets, Kent Torell, Petr Kellnhofer, Kaan Akşit, Piotr Didyk, Karol Myszkowski, David Luebke, and Henry Fuchs won the Digital Content Expo of Japan Prize at SIGGRAPH 2017 Emerging Technologies for their work on Varifocal displays.
i3D 2017: 2nd Place Paper and 3rd Place Presentation
At the i3D 2017 Conference in San Francisco, the 2nd place paper and 3rd place presentation was awarded for Scene-Adaptive High Dynamic Range Display for Low Latency Display (Peter Lincoln, Alex Blate, Montek Singh, Andrei State, Mary C. Whitton, Turner Whitted).
Best Paper Award at IEEE VR 2017
At IEEE VR 2017 in Los Angeles, the best paper was awarded to Wide Field of View Varifocal Near-Eye Display using See-Through Deformable Membrane Mirrors (David Dunn, Cary Tippets, Kent Torell, Petr Kellnhofer, Kaan Aksit, and colleagues).
GVR Papers to Appear at IEEE VR and TVCG 2017
Several papers accepted to IEEE Virtual Reality 2017 in Los Angeles, including Wide Field of View Varifocal Near-Eye Display using See-Through Deformable Membrane Mirrors.
GVR Research Featured in RoadToVR
Researchers Demonstrate 100° Dynamic Focus AR Display With Membrane Mirrors — Ben Lang's article on RoadToVR highlights our achievement of a wide field of view in an AR headset.
GVR Papers Accepted to I3D 2017
Papers accepted to ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2017) in San Francisco, including Scene-Adaptive High Dynamic Range Display for Low Latency Augmented Reality.
RECENT PUBLICATIONS
Beating bandwidth limits for large aperture broadband nano-optics
Breakthrough in nano-optics, overcoming bandwidth limits for large aperture broadband metalenses with revolutionary optical designs.
DOF-GS: Adjustable Depth-of-Field 3D Gaussian Splatting
Novel 3D Gaussian Splatting technique for flexible depth-of-field control in computational photography applications.
Event fields: Capturing light fields at high speed, resolution, and dynamic range
Pioneering event-based light field capture for high-speed, high-resolution, and high-dynamic-range imaging systems.

Advanced Machine Learning Research
Cutting-edge machine learning algorithms for enhanced visual computing and intelligent systems.

Optical Computing Systems
Revolutionary optical computing architectures for next-generation visual processing systems.

AR/VR Innovation
Breakthrough augmented and virtual reality technologies for immersive experiences.